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3d viewing devices pdf >> DOWNLOAD
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viewing coordinates in 3d
3d viewing pipeline in computer graphics slideshare
3D World. Scene. 3D View. Scene. V. P. Clip. Normalize. 2D/3D Device. Scene. 2D Image. Projection. Rasterization. Modeling. Transformations. Viewing.
For representing 3D-objects on a 2D-screen in a nice or recognizable way, of 3D-data onto a projection plane: norm. object- world- viewing- proj.- device-.
vertex vertex in the eye coordinate space. 2D projection of vertex onto viewing plane normalised device coordinates. (foreshortened) final window coordinates
Viewing transformation. Clipping transformation. Clip. Projection (homogeneous division). Image transformation. NDC to physical device coordinates. 3D object.
3D Viewing-Coordinate Parameters. Projection Transformations. Viewport Transformation and 3D Screen Coordinates Normalized Device Coordinates by the.
for display. 2D device coordinates. Clip against view volume. 3D world coordinates 3D objects that we are viewing “live” in a World Coordinate System.
output primitives. Clip against canonical. View. Volume. Project onto. Projection plane. Transform into viewport in. 2D device coordinates for display. 2D device.
3D Viewing. Canonical View Volume. Orthographic Projection. Perspective Projection. Canonical View Volume. Orthographic Projection. Perspective Projection.
Viewing Pipeline. ?. The general processing steps for modeling and converting a world coordinate description of a scene to device coordinates:
Viewing Pipeline. ?. The general processing steps for modeling and converting a world coordinate description of a scene to device coordinates:
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